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CONV Flame Leviathan + XT-002 Deconstuctor Hardmodes
Posted by Relinor | 9 Comments | Fri Jul 03, 2009 2:29 am

On the first raid of the rest (Weds) we wiped hard all night on FL with four towers up. We got very close on many occasions, often getting FL to around 30million HP or below (about 10% HP), but we kept coming up short. Early vehicle deaths were our main problem really. Still, the tactics were set and working consistently.

Tonight (Thursday) we returned to FL determined to take him apart, we wouldn't just easymode him to progress through the rest of the instance. The Leviathan was going to die on his hardest mode and hopefully suffer a lot in the process. With a night of reflection behind us and a couple of small tactical changes we saw every attempt get us to that dreaded 10%, but not quite any further. But eventually everything went right on one attempt and we got ourselves a very pleasing kill.




We also left ourselves about an hour and a half to take a look at XT-002, who we were also determined to destroy on his Hardmode. We brought a newish tactic to the raid which was working for the most part, but caused problems if a Light Bomb happened just before a Tantrum. With some modifications to solve that issue we reduced the raid damage which left us with a more stable platform to work with and we were shortly awarded with a convincing Hardmode XT kill. Yey!



As for the rest of the week, well we're not sure. There will certainly be some time spent toying with another hardmode, but it all depends on how fast we clear the rest of Ulduar on Sunday.

There will be more Hardmode success to come that is for sure!


CONV News Update: Hardmodes and Progression
Posted by Relinor | 1 Comments | Mon Jun 29, 2009 2:12 am

Two weeks have passed since we reached the milestone that is killing Yogg-Saron and since then we've been pretty busy checking out the Hardmodes and Achievements that are available. This is the part where we really get to see the colour and diversity of Ulduar.

Over the weeks we've been slowly building up our Flame Leviathan tactics and have been regularly farming the encounter with two towers active. This week we took a look at three active towers and found it to be a smooth transition and a very fast kill. Next week we hope to complete the full Hardmode with four towers up.

Two days after Yogg's death, we took a look at Freya+1 for the 'Knock On Wood' achievement. This is also the first step to the full Hardmode. It took a few hours to conquer, but there was a steady feeling of progression and with a little bit of fine tuning we quite comfortably beat the encounter. Yey, our first 'harder' mode kill!

Late last Tuesday's raid we made a trip to the Assembly Of Iron. We usually leave these little (and not so little) dwarfs to one side to provide a some flexibility in our boss options, and on this occasion we decided to give the Middlemode version an hour of our time. Admittedly we hadn't really researched the encounter, and basically all we knew was that some Sparks appeared and would try to blow us up. However, that seemed to be all we needed to know as we beat the encounter on our 4th attempt and we got our first [Archivum Data Disc].

On this weeks raid reset we accidentally killed XT's heart within the Hardmode timer (whoops!) and because of this we spent a little time taking a look at the mechanics of the hardmode fight and we weren't far off a kill. This coming Wednesday we expect to overcome the encounter on its hardmode setting and start enjoying the toys he has hidden away so far.

Despite our little adventures on these middlemodes our main concern has been Hodir Hardmode where we've seen our kill times drop to about 3m30s, so we are not far away from our goal. We've accomplished this with some very strange and sub-optimum raid setups and so we are hopeful that once we get the right balance online, Hodir will fall in under three minutes.

So all in all, despite the problems which Summer inevitably brings, the last couple of weeks have provided some good kills and some good progress into the Hardmodes of Ulduar and we are hoping the next couple of weeks will unveil the fruit of our labours with some more dead bosses and more epic loot. We are also looking to find some new friends to share these adventures with, mainly friends who can shoot Shadowbolts and Fireballs from their hands or make green tank bars go from small to big. If you know you can do this type of thing three or four evenings a week, maybe you can find a home here - check out the Recruitment for more information.


CONV Yogg Saron
Posted by Relinor | 30 Comments | Wed Jun 10, 2009 12:02 am

WE GOT THERE IN THE END





HISTORY OF THE GUILD

Conviction, at the time of writing, has over eighty members with both a wide diversity of classes and a wide ethnic group spanning all the furthest reaches of Europe. Over time, many guilds have merged into the Conviction we see today, including the Steel Talon Knights, Vox and many of the other most prominant guilds on the Arathor realm. Conviction is now a very powerful, end game orientated, guild although we do realise and allow our members to have fun. Sometimes.

RECENT FORUM POSTS

- Long time no speak
- Flame Leviathan + XT-002 Deconstuctor Hardmodes
- See ya BigDaddy
- Hello from Greece
- News Update: Hardmodes and Progression
- Yogg Saron
- Hello
- Just saying hi..
- Zoidberg - Floobaloobaloobalooabadead
- Morit - looking to make an application

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